Game Mechanics Spotlight: Hex and Counter

I’d like to take a moment to dive into hex and counter as a means of historical simulation through gaming. These two components not only serve as tools for strategic play but also facilitate an immersive experience that allows players to engage with historical events in a unique and interactive manner. Hex maps, with their grid-like layouts, offer a flexible platform on which various scenarios can be played out, while counters act as physical representations of units, embodying the tactics and strategies of different eras. By employing these elements, gamers can explore complex battlefields, make critical decisions, and ultimately gain a deeper understanding of the historical context surrounding the conflicts they are simulating. This form of gaming not only enhances the enjoyment of the player but also fosters a greater appreciation for the intricacies of history, making it an educational experience as much as a recreational one.

The issue is what we in the industry call “fiddlyness”. These games can require managing a lot of components, tracking modifiers, and performing many small physical actions during a turn, which can sometimes lead to frustration for players. The interaction of various game pieces can become overwhelming, particularly for newcomers who may not yet be familiar with the rules or mechanics in play. However, the level of fiddliness can vary greatly between games, with some being designed to minimize these elements through streamlined processes or intuitive gameplay mechanics. For instance, certain games incorporate innovative designs that allow for smoother transitions between turns and reduce the cognitive load on players, making the experience more enjoyable and accessible. In contrast, others may embrace fiddlyness as a core aspect of their challenge, appealing to players who relish the complexity and strategic depth that managing numerous components can provide.

The issue seems to be that the realism of the simulation became so important to the designers that they lost sight of its playability and, more importantly, the element of fun that engages players. While striving for a hyper-realistic experience can impress visually and technically, it often comes at the expense of enjoyable gameplay mechanics. Designers may have overlooked the essential balance required to captivate players, focusing too heavily on intricate details and lifelike features, which can result in a gaming experience that feels more like a chore than an escape. As a consequence, the very thing that should attract players—thrilling and entertaining interaction—begins to fade, leaving a product that, though impressive in scope, ultimately fails to deliver the joy and excitement that gamers seek.

My own recent experience came with the game, Starship Troopers, in which you simulate the epic battles from Heinlein’s story of 22nd-century alien conflict. The game offers a vivid portrayal of intense warfare, allowing players to engage in strategic combat against terrifying alien species. However, the experience quickly went downhill for me when I started to have to spend more time restacking tiny pieces of cardboard than actually playing the game. This aspect of gameplay became a tedious chore, detracting from the excitement of the strategic planning and combat scenarios that had originally captivated me. Instead of immersing myself in the thrilling narrative and exhilarating battles, I found myself buried under a mountain of disorganized components that interfered with the flow of play, turning what should have been a thrilling adventure into an exercise in frustration.

Now, this isn’t to say that all hex and counter games are bad; in fact, I quite enjoy some of them immensely. For instance, Steve Jackson’s Ogre. Moreover, the Memoir ’44 games are one of my favorite franchises, blending historical themes with accessible mechanics, which not only entertain me but also provide a sense of learning about different battles and strategies throughout WWII. The combination of these elements creates a rich and enjoyable gaming experience that I always look forward to.


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2 thoughts on “Game Mechanics Spotlight: Hex and Counter”

    1. I see your point and it makes sense, but the hexes that make up the board are smaller than a d20. I’ll show you when I see you next.

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